

It was always coming up with elaborate backstories for my Sims. My favourite part of playing The Sims series was never written into each game’s code. It’s reminiscent of that gruesome dance-murder in Luca Guadagnino’s Suspiria. And does it ever look gnarly when that Sim in the trailer gets stricken by whatever plagues the town. And if you aren’t an ‘80s baby, then the comparison would be The X-files and Stranger Things. The trailer creates a real Eerie, Indiana type of vibe. I find The Sims 4 StrangerVille’s premise intriguing, but the real hook is the personality of its quirky little town. Half the fun comes from watching your Sims’ lives play out like a mad-science experiment. These games aren’t about meeting defined objectives or reaching end-points. After that you watch your Sim thrive – or suffer if you’re that kind of person. You design a character, select a career and even the layout of their home. Think of the gameplay as one-part dollhouse and one-part Tamagotchi. You play god, governing over the lives of simulated people. The beauty of the series is its simple premise. The series was initially developed for the PC but has been adapted to every major platform (consoles, handhelds, and smartphones) and is one of the best-selling video games series of all time. Though the life simulation series hasn’t lured me back in, yet, the latest entry, The Sims 4 StrangerVille has me at least giving it some thought.ĭeveloped by Maxis, The Sims games made their debut in February 2000 and became a video game phenomenon. And from time to time I check back in, looking for a reason to give them another go. I jumped off the wagon way back, after The Sims 2, but these games still hold a special place in my heart.

It’s hard to believe that nearly two decades have passed since The Sims first babbled their way onto PCs across the globe.

The Sims 4: StrangerVille Has an Early ‘80s Amblin Movie Type of Vibe
